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| computer_chess:engines:secondchess:index 2012/08/12 11:39 | computer_chess:engines:secondchess:index 2015/04/22 13:27 current | ||
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| ====== SecondChess ====== | ====== SecondChess ====== | ||
| - | {{http://computer-chess.org/data/media/logos/SecondChess.png}} | + | {{secondchess.png}} |
| SecondChess is a didactical chess engine written in C by Emilio Díaz and based on FirstChess code of Pham Hong Nguyen, addressed to programmers who want to learn how a chess engine works. | SecondChess is a didactical chess engine written in C by Emilio Díaz and based on FirstChess code of Pham Hong Nguyen, addressed to programmers who want to learn how a chess engine works. | ||
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| ===== Main Features ===== | ===== Main Features ===== | ||
| * One single C code file heavily commented, around 2000 lines | * One single C code file heavily commented, around 2000 lines | ||
| - | * Licensed under GPL: source available at https://github.com/pocopito/secondchess | + | * Licensed under GPL: source available at https://github.com/emdio/secondchess |
| * Board representation: one 64 int array for pieces and one 64 int array for colors | * Board representation: one 64 int array for pieces and one 64 int array for colors | ||
| * Rules Implemented: castle, en passant and promotion | * Rules Implemented: castle, en passant and promotion | ||
| Line 20: | Line 20: | ||
| * No three moves repetition | * No three moves repetition | ||
| * No 50 moves rule | * No 50 moves rule | ||
| - | * After every two sqaures pawn move an en passant square is created, most of the times unnecessarily | + | * After every two squares pawn move an en passant square is created, most of the times unnecessarily |
| * No time management | * No time management | ||